Vía: EA Help Traducción: Pekesims y SimsRoom
Novedades destacadas (Pekesims):
- La actualización incluye ejecutable de 64 bits para los usuarios de Windows, que se ejecutará automáticamente si es adecuado para tu sistema > Los Sims 4 para PC tendrá versión de 64-Bits en diciembre
- El juego ahora desactivará tus mods automáticamente cuando actualices, tendrás que encargarte de comprobar que funcionan y reactivarlos. Información para reactivarlos una vez los hayas comprobado aquí.
- Han mejorado los grupos. Entre otras cosas, ahora podrás añadir o eliminar a sims de los grupos
- Puedes contratar a un barman (clickando en el bar), catering (en la nevera) y masajista (en la tabla de masajes)
- Los saludos también han sido mejorados: los padres y niños se abrazarán al saludarse, o los sims podrían darse la mano
- Botón de gestionar mundos ahora en el modo vivir también
- Mejorado el sistema de las reacciones y comportamientos de los sims frente a los incendios y las muertes
- Nuevo tipo de solar: piscina
- El agua de las piscinas ahora puede ponerse morada
- Mejorado el sistema de toma de capturas y recuerdos.
- Han arreglado un problema que podía resultar en los empleados no presentándose en el trabajo
- Convencer a un sim de que deje a su esposo ahora hará que el esposo dejado disminuya su relación con el que deja
- Traer aquí también funciona ahora con los fantasmas
- Ahora los sims apagarán la tele al dejar de verla
- Icono de grupos renovado. Ahora podemos crear grupos y añadir Sims
- Solucionado un problema por el que algunos sims no mostrasen la masa muscular bien al pasar del CAS al modo vivir
- Se han eliminado las restricciones por tipo de solar para los objetos del truco bb.showhiddenobjects
- Las alfombras en ciertos solares ya no desaparecerán al acercar la cámara
- Los objetos colocados con moveobjects no cambiarán a una posición incorrecta cuando muevas el solar o habitación a un solar de mayor tamaño
- Nuevo suelo sucio para los sótanos, disponible en la sección de suelos del modo construir
- Cambiar el color de pelo de un niño alien ya no cambiará su color de ojos
- El dedo meñique el pie de los aliens cambiará de tamaño cuando cambies el tamaño de sus pies
- Poner un atuendo de dormir aleatorio a tus sims ya no les pondrá sombrero
- Aleatorizar sims de la galería ya no debería resultar en la aparición de un bebé...
- Si usas el moveobjects, los objetos del exterior de una habitación que subas a la galería ya no deberían subirse como parte de la habitación
- Ya no se pueden subir habitaciones en llamas a la galería 🙁
- Lo que compartas con CC ahora aparecerá en el perfil del jugador. En los perfiles de los jugadores podrás ver el contenido aunque tenga CC, pero si abres el catálogo tendrás que activar la opcion
- Las habitaciones de la galería creadas usando moveobjects no se podrán colocar cuando la altura de la pared sea corta y el truco no esté on
- Ya no te quedarás atascado en el CAS si te bajas un sim de la galería con rasgos de packs que no tienes
- Los archivos mp3 que añadas al juego ahora se mostrarán y reproducirán correctamente en el panel de opciones
- Si cierras el juego sin salir del panel de opciones tras haber aplicado cambios, ahora los cambios se guardarán
- Ahora podrás cambiar el diseño del cohete sin tener que hacer zoom out medio kilómetro
- Confirmado: en los perfiles de los jugadors podrás ver el contenido aunque tenga CC, pero si abres el catálogo tendrás que activar la opcion
- Ahora el autodesplazamiento funcionará con cualquier esquina
- Las lecciones han sido actualizadas
- Descargar una habitación con maniquíes de la galería a un comercio ya no provocará que en ocasiones se crashee el juego
- Los médicos ya no dejarán de trabajar para ir a trabajar
- Las plantas aliens han sido añadidas a la colección de jardinería
- Arreglado un problema que podía resultar en que los sims sospechosos no encajaran con su descripción en la libreta
- Las fiestas del terror ahora contarán como fiestas para la aspiración de fiestero (no me acuerdo del nombre en español)
Notas oficiales parcialmente traducidas por SimsRoom
Notas de la actualización
Update: 12/04/2015 – PC Version 1.13.104.1010 / Mac Version 1.13.104.1220
¡Simmers!
¿Cómo estamos todos? Ya es navidad… ¿Habéis sido buenos?
…ya sabéis, en realidad nadie ha definido nunca los límites del ser bueno en el contexto navideño a la pregunta de si has sido bueno. Yo he sido mayormente bueno… Espero.
En cualquier caso, aunque no haya definido “ser bueno” para vosotros, tenemos un montón de regalos que daros sin importar si habéis sido buenos o malos con vuestros poderes de hielo.
Bueno, y ahora desenvolviendo esto… ¿Qué tenemos?
¡LAS NOVEDADES!
- Ahora tenemos un ejecutable de 64 Bits para los usuarios de Windows
- Los juegaros con un Windows de 64 Bits no necesitan hacer nada más, automáticamente usarás el ejecutable de 64 Bits.
- Para saber más, por favor visita nuestras preguntas frecuentes –http://help.ea.com/article/when-to-use-the-sims-4-64-bit-or-32-bit-version
- Para aquellos jugadores que usan Mods y no se den cuenta de que se ha actualizado el juego, o que sus Mods puedan entrar en conflicto con la nueva actualización, ahora desactivamos automáticamente los Mods al parchear.
- Para volver a cativarlos, abre las opciones del juego, selecciona la pestaña Otros y selecciona la opción Activar contenido personalizado y Mods.
- Por favor, te cuidado al reactivar tus Mods, ya que hemos descubierto que los Mods modifican el juego.
- Para saber más sobre esta actualización, visita estas preguntas frecuentes –http://help.ea.com/article/mods-and-the-sims-4-game-updates
- Hemos hecho importantes cambios en el comportamiento de los grupos.
- Ahora tienes la opción de añadir (o quitar) Sims de los grupos. Cuando se añade un Sim a un grupo, podrás mover grupos de Sims con falicidad.
- Además, cuando viajes con un grupo de Sims, automáticamente serán puestos en un grupo con todos los demás
- El Crear un Sim ha tenido la estructura subyacente de cómo se construyen las relaciones y ha recordado revisarlas.
- Esto nos ha permitido cerrar varios problemas que podían tener como resultado que los datos de las relaciones se perdiesen o corrompiesen, lo cual podría romper relaciones existentes, (los hermanos podían olvidar a sus hermanas) y permitían que existiesen realciones inválidas.
- Ahora hay una nueva interacción para contratar [PNJ] en varios objetos, como Contratar Barman (en el bar), Contratar Catering (en la nevera), o Contratar Masajista (en la tabla de masajes).
- Los Sims tendrán saludos más relevantes. Ahora podrás ver padres con sus hijos abrazarse cuando se saludan, o los Sims se darán la mano si son conocidos.
- Hemos estado un tiempo arreglando el sistema de reacciones al fuego y a la muerte. Los Sims ahora se comportarán como se espera cuando estas cosas ocurran cerca suya.
- ¿Esperas pasar las navidades con tus Sims? ¡Buenas noticias! Hemos actualizado el pack gratuito* de navidad con nuevas calcomanías(?) de copos de nieve, un árbol iluminado, montones de regalos, una pieza central de árbol(?), y nueva ropa formal que son perfectas para llevar a las fiestas de navidad.
- *Requiere conexión a internet, Los Sims 4 (se vende por separado) y todas las actualizaciones para jugar.
- Los Sims 4 – Se vende por separado en las tiendas que venden cosas.
- Tiendas (para vender) y Tiendas (de campaña) – homónimos
- Homónimos, homínidos, y hombres… no son lo mismo.
- Hombre me suena a hombre de las nieves, un yeti…
- Teníamos un yeti en MySims™ Agents…
- Se vende por separado.
- Hay un nuevo tipo de solar: Piscina
- Hay una nueva opción para coloear el agua de tus piscinas – ¡El color por defecto o morado! Porque… ¡Morado!
- Qué palabra más extraña… Mor-ado, morada, moretón, moroso, moroso morado, moretón morado moroso. Es raro.
- Hemos actualizado algunas cosas en la interfaz:
- ¡Los Mapas han sido actualizados!
- Primero, y probablemente lo más destacable, ahora están en glorioso color.
- ¡Además también hemos actualizado todos los elementos de la interfaz del mapa! (Pss… El botón de jugar está en la esquina inferior derecha… Me lo sé de memoria, me costó LA VIDA recordarlo).
- También hay un botón para ir a Gestionar Mundos en el Modo Vivir.
- El inspector de relaciones (cuando dos o más Sims están hablando, es el menú que aparece en la parte de arriba de la pantalla) ha sido actualizada.
- También puedes hacer click derecho en el sim que sale en el inspector de relaciones para centrar la cámara en ese Sim.
- Hemos actualizado la interfaz de las capturas de pantalla y recuerdos.
- También hemos mejorado la calidad de las fotos que toman tus Sims, así que ahora se verán mejor en el visor de capturas de pantalla.
- La interfaz usada cuando un NPC llama a tu sim ha sido actualizada.
- Al igual que… los Sims podrían llamar para dar sus condolencias, o felicitarte por tu nuevo trabajo o por tu ascenso.
- Hemos actualizado la interfaz de eventos para los eventos sin objetivos. Ahora tendrán una barra con el nombre del evento y una cuenta atrás.
- Esto debería ayudar con esos sigilosos eventos del comité de bienvenida que de golpe se quejan por no prestarles atención.
- Los controles de la cámara tienen un nuevo botón para alternar entre la cámara de Los Sims 3 y la de Los Sims 4.
Pero espera… ¡Hay más!
¿Más, Billy?
…tenemos unos cuantos errores en los que hemos estado trabajando también.
¿Pero eso no es todo?
Errores arreglados
General Issues
- Sims who are sitting next to each other (such as at a 2x1 table or picnic table) can now converse with other Sims directly next to them without feeling the need to reposition themselves.
- We fixed an issue that could result in all saved games disappearing if an individual save slot was found to be corrupted. We now ignore the corrupted save, allowing the remaining save to be available.
- Players who use IME, will now find that that it works properly with Windows 10.
- We fixed an issue that could result in employees not showing up for work.
- Do you think they were watching ‘Kung Fu’?
- Doc Sweet's Luke-Warm Tonic Dispenser (from Get to Work) and The Chillbox 2100 (from Spa Day) will now properly appear broken when they are broken, rather than being stealth broken. Because broken is broken, no matter how the visual broken'ness may appear.
- Convincing a Sim to leave their spouse while the spouse is present, will now cause the ‘leaved’ spouse to lose relationship with the ‘leaving’ spouse, should the action succeed.
- We fixed an issue that could result in event timers becoming out of synch with the actual time remaining.
- Super speed 3 will no longer trigger when there are still NPCs present during an active event.
- In addition, super speed 3 will no longer attempt to run when there are NPCs on the active lot.
- Bring Here is now an available option on household ghosts when traveling... Because Ghosts are Sims too!
- Should the TV turn off when the Sim is no longer watching or should it stay on? The polls are in, the votes counted, and … I lost. Sims will now turn off the TV when they are finished watching.
- It turns out that a dancing tense Sim was not performing some crazy move called the "hold the invisible box." They were actually attempting to rub their temples from the stress… they just couldn't reach them. We have helped them out and allowed them to reach their temples.
- So long “hold the invisible box” dance move… you were a good friend when I needed one.
- The BLT will no longer sit in a pile of unappetizing grey when on your plate.
- Grey food and unappetizing grey food… pretty much the same thing.
- We fixed an issue where Sims would occasionally react to fire once, then just watch it burn.
- I suppose this is just an issue in a game… but it feels like a societal commentary put forth by the engineer. Life isn’t about just sitting back and letting it happen. You have to get out there, dig your feet in, and put forth some effort.
- Of course… I may be reading too much into it.
- Sims should now appear surprised to see the Grim Reaper.
- Unless of course the Grim Reaper is there to see them… and then they will appear dead.
- Instant Upgrade and Insta-Repair interactions are now available on the Dishwasher.
- We fixed an issue that could result in an unplayable Sim when switching between Sims who are on and off lot.
- You can now put your Grills in your inventory.
- The kind you cook on, right? Great, online chat has ruined my ability to understand the basics of language…
- We fixed an issue that could result in the game freezing when a Sim attempts to repeatedly socialize with another Sim who is currently unable to multitask a socialization action (such as showering or bathing).
- You will no longer be allowed to ask a working bartender, to star or cloud gaze with you. They just have no idea how to multi-task the action, and found themselves flailing about in conflict with the desire to gaze, and the desire to mix drinks… it wasn't pretty. Don't do it!
- Interesting note, this action violated the forgotten rule #4 of the provisos (or quid pro quos) “you can lead a bartender on, but you can’t make him mix and gaze.”
- Sims with a significant other, will now lose the relationship with both the initiater and the initiated when they observe a jealous action betwixt their SO and their SO's not so SO.
- We fixed an issue that could result in low fat Sims not properly displaying muscle tone when going from Create A Sim to Live Mode..
- We fixed an issue that could result in teens, sometimes, holding their cellphone backwards when using it.
- “Hey Marge! This here phone is telling me to ‘afpao a;lodu3’ myself.”
- “That’s just Alexander backwards texting you again George!”
- “Dern that whippersnapper and his backwards cellphone!”
- We fixed an issue that could result in a Sim seated at desk, near a wall, first walking outside when performing their next action.
- We fixed an issue where Sims returning home with low motives, could cause them to fail to perform autonomous actions and just stand idle.
- Loading a saved game will properly focus the camera on the currently active Sim. This was primarily an issue when the Sim was on a floor other than the ground floor.
- Ambient critter effects (insects, fireflies, or similar) will no longer play on the buildable portion of the Comfy Cubby lot.
- We have vigorously applied ample amounts of bug spray in order to keep them at bay*.
- *no actual bugs were harmed in the eradication of the bugs on the Comfy Cubby lot.
- Sims were floating above ground on parts of the Crick Cabana lot in Willow Creek. We have addressed this issue by attaching gravitational stabilizers to the bottoms of all Sims feet which should keep them more firmly attached to the ground. Should the problem persist, please replace the batteries in yours Sims gravitational stabilizers. Thank you.
- Adding the Repair Service or Maid Sim to your household while in the performance of their duties could leave the "work tone" icon permanently attached to their portrait. This issue has been fixed.
- Sims will no longer spin in place when attempting a sneak up on (approach from the side) an ice cream machine.
- Also, it is not true that food that is unaware of your presence will not add to your waist line. Eating from someone else’s plate does not equal zero calories. And eating after midnight will not cause Stripe to get “grumpy”.
- The reach level 5 of the Tech Guru career goal for the Computer Whiz aspiration will no longer complete when you reach level 6… it will now complete when you reach level 5.
- You know, we could have just changed the text but that would change the whole dynamic. And if you haven’t got your dynamic, then you haven’t got anything.
- Previously the maid misunderstood the concept of Sunday and Monday, and turned their Sunday into a Monday, which meant their Monday was their Sunday… and really the whole point of a weekend is to have TWO days consecutively in order to refresh and recharge... breaking up and reversing your Monday and Sunday is just unfortunate… for all involved.
- Sims should no longer flash light and dark while washing dishes at the Pure Simplicity sink.
- …who washes dishes? I just throw them away.
General (Build)
- Objects (such as ceiling lights or cabinets) will no longer pop out of the view of the camera when dragging them to a lot edge.
- Cabinets are no longer sent to the household inventory when an action would cause them to change models (such as moving them from a corner to a flat wall) while automatic counters is on.
- Sims will no longer ignore the existence of the foundation when attempting to use a door along a diagonal wall on a raised foundation.
- Creatures with the power of flight however, will be able to enter the door without issue… so long as they are able to open the door, exist in the game, and have the proper permissions to enter.
- Rugs will no longer appear above the fog.
- Fog being the highly technical term used to denote the “greyish fuzziness” that occurs when the game graphics settings are set to low (greyish fuzziness is also highly technical…).
- Corner Cabinets can now be placed on left wall corners that are adjacent with right wall corners.
- Fun Fact: A corner adjacent to a corner, depending upon direction, is also called a U-turn.
- Placing a tall window on a roof wall should no longer cause an empty space to appear beneath the window
- I did that once, was not easy to fix... Of course, I also had an empty space where the window was… and a lot of glass shards on the ground.
- Circular Neon Tiki Sign and Neon Parrot Sign are now visible from both sides.
- Floor tiles placed in a block that has had its floor removed can now be removed with the sledgehammer tool.
- Placing a basement should now only clobber the objects on the floors above it that should be clobbered when a clobbering action is warranted.
- Clobber: to pound merci… no, um... to defeat overwhelm… no. Maybe go with “to defeat easily”? That one is pretty close… but it is definitely not “someone’s clothes, supplies, or equipment” – because that would just be weird.
- “Did that basement just clobber your room?”
- “Yes, and I had no idea it would look so good in a dress.”
- Wall decoratives placed in a room that is above a basement, will no longer vanish when changing wall heights.
- Spellchecker does not like the word decoratives. What does it expect the plural of a decorative to be? Decoratice?
- Several build objects that are available pursuant to the bb.showhiddenobjects cheat, were only available on specific lots. We have removed the lot restrictions for these objects
- I’ve always wanted to misuse the word ‘pursuant.’
- Dishwashers will no longer tell you that they "must be placed on a larger surface” when attempting to place them in an invalid location. Now they will tell you "must be placed on specific objects."
- It’s much clearer this way…
- The flat square block named “Rounded Deck” in the build catalog will no longer be known as the flat square block named “Rounded Deck”. It will hence forth be known as “Flat Square”, or, if you favor nostalgia, the flat square block formerly known as “Rounded Deck.”
- Rugs placed on the ground on certain lots will no longer disappear as the camera was brought closer to them.
- A shy rug… huh… I’ve seen stranger.
- The audio during Build Mode will now play even when the audio quality is set to low.
- The Quaking Aspen tree is now visible at all angles on low graphics settings.
- Using MOO to place objects will no longer improperly position the objects when moving the lot/room to a larger sized lot.
- MOO – move objects… on, except that we don’t use the “on” part in the current cheat. So, it’s really more of a MO.
- We fixed an issue where sometimes when deleting the deck of a home, it would leave behind floating objects, which would then allow the Sim to use those floating objects and get into all sorts of odd animation situations.
- Basement dirt floor is now an available floor pattern in Build Mode, named Bottom of the Basement.
General (Create A Sim)
- Changing the hair color of an alien child will no longer also change their eye color.
- I suppose, being a color, one might be confused as to the intent of the desired outcome. After all, being an alien, it is hard to determine the motivations behind the color change… perhaps the desire was indeed to change all colors to be uniformed. Well, we’ll never know now, will we?
- We fixed an issue, whereupon resizing the male Aliens feet, their pinky toe would not resize.
- Not kidding… their pinky toe would not resize.
- Randomizing your Sims sleepwear will no longer add a hat (or cap) to your Sims sleeping attire.
- We will also not be applying a kerchief to your mother no matter how quickly you throw up the sash.
- The yfTop_BlazerRound is once again tucked in.
- cfHair_longStraight is now available for male and female children.
- Randomizing Sims from the gallery should no longer result in a baby being added to the household… surprise!
General (Gallery)
- Uploading a room to the gallery with a raised foundation will no longer cause the foundation pattern to appear floating in the preview image.
- We fixed an issue with objects outside of a room, being uploaded to the Gallery as part of the room if the MOO (MO?) cheat had been used.
- You will no longer be able to upload a lot to the Gallery if it is on fire.
- For your safety while using the Gallery, please keep your flames and embers inside your game at all times. Young children should not be playing with burning lots, unless accompanied by an adult. Please honor curated content. Also, for the comfort of those who seek to download your lot, we request that there be no flash photography, eating, or drinking while uploading. Thank you, and enjoy your game.
- In the case that a player replaces a Sim in a household with a gallery Sim, or randomizes a Sim from the gallery into their household, and then re-uploads the household the original ‘created by’ data will be remembered.
- Shared items with Custom Content will now show in the Player Profile.
- Lots will no longer be allowed to be saved as rooms.
- Turns out there is a difference between a room and a lot… and in California that is small fortune.
- Rooms cannot be placed from the Gallery if created using MOO (MO!) when wall height is set to short and the cheat is not enabled.
- This change fixes a general issue where users could not place a room whenever a parent object would be suppressed. An example being, windows are not allowed on exterior walls of a basement room. If you attempted to place a room in the basement with windows and curtains, you would find you were unable to do so – because the curtain’s parent object (the window) was being suppressed.
- Players will no longer become stuck in Create A Sim, when downloading Sims from the Gallery who have traits that are not present in that player’s game.
General (Interface)
- Adding custom mp3 music files will now properly display in and play from the options panel.
- Exiting the game without closing the Game Options panel after applying changes, will no longer not apply the changes upon restart.
- You will no longer need to zoom all the way out in order to use the Design Tool on the rocket ship.
- We now allow edge scrolling along ALL of the edges!
- Discriminatory bottom edge practices have been outlawed, and those practicing the practices shall find no safe haven within our borders.
- The cursor shall no longer flicker when you hover over the Play with Genetics button in Create A Sim.
- The Reset Tutorial option has been moved from the Gameplay tab to the Other tab. Why?
- A fundamental question posed to development… are tutorials gameplay? or are they interruptions prior to gameplay? As you can tell we are still in debate over this one... however the result of the latest internal debate has given victory to the Not-Gameplayers Party, and has pushed their agenda to the forefront. Thus the shift in the options panel. Ultimately we are lucky the Marketeers Party (an independent third faction) didn't get ahold of the victory, or this would be a modal interruption upon relaunch, asking "What are your thoughts of the tutorial system?" with a 5 part multiple choice question, and optional essay.
- We have made various updates to the lessons in the Lessons panel.
- You will no longer be informed that "A maid cleaned your house while you were away…" when your hired NPC was the repair service.
The Sims 4 Get to Work
- Alien mannequins now also have access to the styled looks… just like their human counterparts.
- Downloading a retail room from The Gallery, with mannequins placed inside, will no longer have a chance to crash your game.
- Mannequins in a retail space… how absurd!
- We have addressed several issues when placing hats (or helmets) on the mannequins that could result in transparency or missing texture issues.
- It’s odd that every time I write hat (or lid), I feel compelled to offer an alternate form of the word.
- Doctors that are at work, will no longer leave work to go to work, preventing others at work from asking the Doctor to take care of their patient because they aren't at work.
- Aka: If you were unable to transfer a patient to a doctor, you should no longer run into this issue.
- We fixed an issue that could prevent the user from entering Build Mode, or saving their game, if they had 11 or more mannequins on their lot, and had deleted several of them with the Sledgehammer Tool.
- That’ll teach you to sledgehammer a mannequin… everyone knows you are supposed to take them to your nearest nuclear test facility for set dressing… or was that just the 1950s?
- …I’ve been playing too much in the post-apocalyptic wasteland…
- The "For Your Protection Chain Link Fence” no longer has a reversed texture on one end.
- Sims in the Science Career will now find they can properly order their co-workers to invent, rather than the coworker having the option to ignore the issued directive.
- Replacing the rounded fence portion of the rounded fence deck with the “Be Prepared Security Fencing” will now appear as expected.
- Out of stock objects will no longer cast a shadow.
- The Shadow will still cast a shadow however.
- However it should be noted that only The Shadow knows why The Shadow casts a shadow.
- We have added the alien plants as additional collectibles to the gardening collection.
- Visual effects will no longer persist for the following objects after they have been sold: Stereo, Bonfire, Fireplace, Dartboard, Frogs, Butterflies, Tiki bar, Cloning machine, Waterfall, and the Arcade machine.
- It should be noted that one of the above items exists in the game. As well as the other items. In fact, all of the above items exist in the game. There is no item above that doesn’t exist in the game. If there were an item above that didn’t exist in the game, then it wouldn’t be there… as it doesn’t exist.
- Sims tending bar will no longer be allowed to use the Sim Ray on the bar…
- If you didn't like tending bar, you could just walk away… you don’t have to ruin it for the rest of us.
- It will now cost you 875 Simoleons to purchase the Crime Map.
- We fixed an issue that could result in the APB guilty Sim not matching the Sim described in the notebook.
The Sims 4 Outdoor Retreat
- Sims should now be able to join a game of horseshoes when attempting to Join a Game… of horseshoes.
- The Bee, Walking Stick, and Blue Morpho Butterfly insects can now be found.
The Sims 4 Spooky Stuff
- Light Candle and Extinguish actions on a pumpkin worn by a ghost are now available Everywhere.*
- *Everywhere is limited to places the ghost can actually travel, walk, or otherwise route to. Everywhere is exclusive to locations within The Sims. Everywhere does not include different game modes, such as Create A Sim, Build Mode, or the Gallery. Everywhere is a trademark of the Everywhere for All and All for Everywhere slogan corporation.
- Skeleton face paint will no longer paint on top of a Sims beard.
- Sims should find themselves to be far more comfortable in the hot tub once they have situated themselves, and will decide to reposition themselves far more infrequently.
- The Spooky Party will now count towards the Throw 3 Parties objective of the Welcoming Host milestone for Party Animal aspiration.
MAC
- Fixed several lot seam issues when on low graphic quality setting.
- It may seem odd, but if you leave a seam un-seamed, it is unseemly, and it seems, can allow a Sim to fall through the seam, into a seemingly endless void. Seems like a good stitch.
Well, that’s about it for now… I hope that you have a wonderful December.
[/sappiness warning] Remember that it is better to give than to receive. Go out and give. [/end of sappiness]
Thank you for your time and attention… and Happy Holidays to you!
-SimGuruGnome
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Oops, I guess there is more… some post Release Notes notes…
Hey folks,
I wanted to take a moment to speak directly to one of our most important issues.
We have listened to your feedback on culling and performance. And we have been, and will continue to address these issues, and have a group dedicated to them.
Some of the work they have been doing recently has been focused on optimizing load times, reducing memory usage, and increasing performance… but what about culling? Well, it turns out culling happens because of the need of those three items: load times, memory usage, and performance.
- Outdoor Retreat was over using our compatibility region filters (when a Sim is requested for a “thing” we use a filter to determine who). Such that when the filter failed to find someone that fit the requirements exactly (male, bartending skill 5, young adult), it created a new Sim to fit the role rather than allowing for some flexibility (bartending 4 or 6 is probably just as well).
- Along the same lines, we took the above fix and made it general – rather than always creating exactly what was requested by the game, we allow flexibility. Reducing the number of new Sims being created, that more often than not, would just come and go without the player realizing.
- Get to Work added aliens, and one of the requests of the spawning system was to create disguised aliens. Turns out we were creating A LOT of disguised aliens. Not on purpose, but there was a cool down assigned to the spawned Sim that would then prevent them from spawning again in a given period of time. Sadly, the system was requesting ‘in disguise’ aliens more frequently than the cooldown’s timer… and thus creating brand new Sims on each request. We adjusted the tuning, and saw an increase in performance.
- We have spent some time optimizing lighting draw calls, to assist with framerate issues while in Build Mode.
- We removed some data duplication between the game side code and Create A Sim code, saving around 50kb per Sim data (also known as SimInfos).
- The smaller the size of a SimInfo, the faster it is to load a given Sims information.
- We discovered a large memory and performance spike as a result of inventories. Turns out that NPCs, who don’t need to know exactly what is in their inventory when they are an NPC, were carrying around large amounts of data and in some cases could have many hundreds of inventory objects, resulting in slow load times, and memory/performance spikes when the NPC was created.
- Now NPCs do not instantiate most of the objects in their inventories until needed. This provides a much needed relief in the runtime performance spikes in our test environment.
These are some of the specific issues we have addressed recently, all with the goal of making the game stable, performant, and enjoyable. Please know that we are always looking at performance, culling, memory, and load time optimization issues among our highest priority issues. And while we can’t always speak to them, we are always appreciative of your feedback.
Thank you,
SimGuruGnome